		<hkobject name="#0085" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="461">
				<hkcstring>recoilStop</hkcstring>
				<hkcstring>shoutStop</hkcstring>
				<hkcstring>staggerStop</hkcstring>
				<hkcstring>bashExit</hkcstring>
				<hkcstring>pairedStop</hkcstring>
				<hkcstring>blockStop</hkcstring>
				<hkcstring>InitiateWinBegin</hkcstring>
				<hkcstring>InitiateWinEnd</hkcstring>
				<hkcstring>attackStop</hkcstring>
				<hkcstring>shoutStart</hkcstring>
				<hkcstring>blockStart</hkcstring>
				<hkcstring>attackStart</hkcstring>
				<hkcstring>attackPowerStartRight</hkcstring>
				<hkcstring>attackPowerStartInPlace</hkcstring>
				<hkcstring>attackPowerStartForwardH2HRightHand</hkcstring>
				<hkcstring>attackPowerStartBackward</hkcstring>
				<hkcstring>attackPowerStartLeft</hkcstring>
				<hkcstring>moveStart</hkcstring>
				<hkcstring>moveStop</hkcstring>
				<hkcstring>SprintStop</hkcstring>
				<hkcstring>SprintStart</hkcstring>
				<hkcstring>FootLeft</hkcstring>
				<hkcstring>FootRight</hkcstring>
				<hkcstring>turnStop</hkcstring>
				<hkcstring>turnRight</hkcstring>
				<hkcstring>turnLeft</hkcstring>
				<hkcstring>IdleDefaultStart</hkcstring>
				<hkcstring>IdleAltStart</hkcstring>
				<hkcstring>recoilStart</hkcstring>
				<hkcstring>recoilLargeStart</hkcstring>
				<hkcstring>AttackWinStart</hkcstring>
				<hkcstring>AttackWinEnd</hkcstring>
				<hkcstring>AttackWinStartLeft</hkcstring>
				<hkcstring>AttackWinEndLeft</hkcstring>
				<hkcstring>attackRelease</hkcstring>
				<hkcstring>weaponSwing</hkcstring>
				<hkcstring>HitFrame</hkcstring>
				<hkcstring>preHitFrame</hkcstring>
				<hkcstring>FootScuffLeft</hkcstring>
				<hkcstring>FootScuffRight</hkcstring>
				<hkcstring>2_FootScuffLeft</hkcstring>
				<hkcstring>2_FootScuffRight</hkcstring>
				<hkcstring>PowerAttack_Start_end</hkcstring>
				<hkcstring>bashStart</hkcstring>
				<hkcstring>bashPowerStart</hkcstring>
				<hkcstring>blockHitStop</hkcstring>
				<hkcstring>blockStartOut</hkcstring>
				<hkcstring>blockHitStart</hkcstring>
				<hkcstring>blockAnticipateStart</hkcstring>
				<hkcstring>blockAnticipateStop</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldBlock</hkcstring>
				<hkcstring>staggerStart</hkcstring>
				<hkcstring>bashRelease</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldBash</hkcstring>
				<hkcstring>pa_KillingBlow</hkcstring>
				<hkcstring>NPCpairedStop</hkcstring>
				<hkcstring>PairEnd</hkcstring>
				<hkcstring>2_KillActor</hkcstring>
				<hkcstring>shoutRelease</hkcstring>
				<hkcstring>Voice_SpellFire_Event</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldBashPower</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldRelease</hkcstring>
				<hkcstring>to_1HM_AttackRightDefault_State</hkcstring>
				<hkcstring>moveStartAlt</hkcstring>
				<hkcstring>CastOKStart</hkcstring>
				<hkcstring>CastOKStop</hkcstring>
				<hkcstring>SneakStart</hkcstring>
				<hkcstring>SneakStop</hkcstring>
				<hkcstring>torchEquip_1hm</hkcstring>
				<hkcstring>torchUnequip_1hm</hkcstring>
				<hkcstring>pa_KillMove</hkcstring>
				<hkcstring>KillMove</hkcstring>
				<hkcstring>HeadTrackingOff</hkcstring>
				<hkcstring>HeadTrackingOn</hkcstring>
				<hkcstring>KillActor</hkcstring>
				<hkcstring>2_SoundPlay.NPCKillS1OASD</hkcstring>
				<hkcstring>KillMoveB</hkcstring>
				<hkcstring>pa_KillMoveB</hkcstring>
				<hkcstring>pa_KillMoveSabreCat</hkcstring>
				<hkcstring>SoundPlay.WPNSwingBladeMedium</hkcstring>
				<hkcstring>2_SoundPlay.WPNSwingBladeMedium</hkcstring>
				<hkcstring>SoundPlay.PHYGenericDirtMediumH</hkcstring>
				<hkcstring>2_SoundPlay.PHYGenericDirtMediumH</hkcstring>
				<hkcstring>pa_KillMoveC</hkcstring>
				<hkcstring>KillMoveC</hkcstring>
				<hkcstring>2_HitFrame</hkcstring>
				<hkcstring>KillMoveD</hkcstring>
				<hkcstring>pa_KillMoveD</hkcstring>
				<hkcstring>KillMoveE</hkcstring>
				<hkcstring>pa_KillMoveE</hkcstring>
				<hkcstring>KillMoveF</hkcstring>
				<hkcstring>pa_KillMoveF</hkcstring>
				<hkcstring>pa_KillMoveM</hkcstring>
				<hkcstring>KillMoveG</hkcstring>
				<hkcstring>pa_KillMoveG</hkcstring>
				<hkcstring>pa_KillMoveH</hkcstring>
				<hkcstring>KillMoveH</hkcstring>
				<hkcstring>KillMoveI</hkcstring>
				<hkcstring>pa_KillMoveI</hkcstring>
				<hkcstring>KillMoveJ</hkcstring>
				<hkcstring>pa_KillMoveJ</hkcstring>
				<hkcstring>KillMoveK</hkcstring>
				<hkcstring>pa_KillMoveK</hkcstring>
				<hkcstring>KillMoveL</hkcstring>
				<hkcstring>pa_KillMoveL</hkcstring>
				<hkcstring>KillMoveM</hkcstring>
				<hkcstring>pa_KillMoveDraugr</hkcstring>
				<hkcstring>pa_KillMoveDraugrB</hkcstring>
				<hkcstring>CameraOverrideStart</hkcstring>
				<hkcstring>CameraOverrideStop</hkcstring>
				<hkcstring>2_CameraOverrideStart</hkcstring>
				<hkcstring>2_CameraOverrideStop</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatTorchBashPower</hkcstring>
				<hkcstring>moveStartAltOut</hkcstring>
				<hkcstring>BeginCast</hkcstring>
				<hkcstring>pa_KillMoveDragonA</hkcstring>
				<hkcstring>bowDrawn</hkcstring>
				<hkcstring>BowDraw</hkcstring>
				<hkcstring>SoundStop.WPNBowPullLPM</hkcstring>
				<hkcstring>BowRelease</hkcstring>
				<hkcstring>bowReset</hkcstring>
				<hkcstring>bowAttackStart</hkcstring>
				<hkcstring>PowerAttackStop</hkcstring>
				<hkcstring>TransitionOut</hkcstring>
				<hkcstring>torchForceEquip</hkcstring>
				<hkcstring>ShdEquip</hkcstring>
				<hkcstring>WeapSoloEquip</hkcstring>
				<hkcstring>weaponDraw</hkcstring>
				<hkcstring>bowDrawStart</hkcstring>
				<hkcstring>arrowAttach</hkcstring>
				<hkcstring>arrowDetach</hkcstring>
				<hkcstring>arrowRelease</hkcstring>
				<hkcstring>SoundPlay</hkcstring>
				<hkcstring>NPCHitFrame</hkcstring>
				<hkcstring>pa_KillMoveShortA</hkcstring>
				<hkcstring>KillMoveShortA</hkcstring>
				<hkcstring>NPCweaponSwing</hkcstring>
				<hkcstring>pa_KillMoveShortB</hkcstring>
				<hkcstring>KillMoveShortB</hkcstring>
				<hkcstring>pa_KillMoveSabreCatShortA</hkcstring>
				<hkcstring>pa_KillMoveShortC</hkcstring>
				<hkcstring>KillMoveShortC</hkcstring>
				<hkcstring>pa_KillMoveDraugrShortA</hkcstring>
				<hkcstring>NPCKillMoveStart</hkcstring>
				<hkcstring>NPCKillMoveEnd</hkcstring>
				<hkcstring>KillMoveStart</hkcstring>
				<hkcstring>KillMoveEnd</hkcstring>
				<hkcstring>2_KillMoveStart</hkcstring>
				<hkcstring>pa_KillMoveShortD</hkcstring>
				<hkcstring>KillMoveShortD</hkcstring>
				<hkcstring>2_KillMoveEnd</hkcstring>
				<hkcstring>streamingQuery_attackStart</hkcstring>
				<hkcstring>CameraTurnRight</hkcstring>
				<hkcstring>CameraTurnLeft</hkcstring>
				<hkcstring>CameraNoTurn</hkcstring>
				<hkcstring>1HM_CameraNoTurn_to_1HM_CameraTurnRight</hkcstring>
				<hkcstring>1HM_CameraNoTurn_to_1HM_CameraTurnLeft</hkcstring>
				<hkcstring>1HM_CameraTurnLeft_to_1HM_CameraTurnRight</hkcstring>
				<hkcstring>1HM_CameraTurnRight_to_1HM_CameraTurnLeft</hkcstring>
				<hkcstring>1HM_CameraTurnLeft_to_1HM_CameraNoTurn</hkcstring>
				<hkcstring>1HM_CameraTurnRight_to_1HM_CameraNoTurn</hkcstring>
				<hkcstring>IdleQuickStart</hkcstring>
				<hkcstring>IdleQuickStop</hkcstring>
				<hkcstring>SoundPlay.WPNBowZoomIn</hkcstring>
				<hkcstring>streamingQuery_attackStartLeft</hkcstring>
				<hkcstring>AttackStartH2HRight</hkcstring>
				<hkcstring>AttackStartH2HLeft</hkcstring>
				<hkcstring>FootSprintLeft</hkcstring>
				<hkcstring>FootSprintRight</hkcstring>
				<hkcstring>2_SoundPlay</hkcstring>
				<hkcstring>tailCombatIdle</hkcstring>
				<hkcstring>InterruptCast</hkcstring>
				<hkcstring>NPCKill1HMD</hkcstring>
				<hkcstring>bashStop</hkcstring>
				<hkcstring>bowZoomStart</hkcstring>
				<hkcstring>bowZoomStop</hkcstring>
				<hkcstring>attackStartLeftHand</hkcstring>
				<hkcstring>attackPowerStartInPlaceLeftHand</hkcstring>
				<hkcstring>bashFail</hkcstring>
				<hkcstring>pa_KillMoveDragonB</hkcstring>
				<hkcstring>DeathEmote</hkcstring>
				<hkcstring>2_DeathEmote</hkcstring>
				<hkcstring>IdleCombatStart</hkcstring>
				<hkcstring>IdleCombatShieldStart</hkcstring>
				<hkcstring>IdleStop</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatIdleA</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatIdleB</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatIdleC</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatIdleShieldHit</hkcstring>
				<hkcstring>pa_KillMoveTrollA</hkcstring>
				<hkcstring>pa_KillMoveDraugrShortB</hkcstring>
				<hkcstring>pa_KillMoveDualWieldA</hkcstring>
				<hkcstring>KillMoveDualWieldA</hkcstring>
				<hkcstring>attackPowerStartForwardLeftHand</hkcstring>
				<hkcstring>CyclicFreeze</hkcstring>
				<hkcstring>CyclicCrossBlend</hkcstring>
				<hkcstring>00NextClip</hkcstring>
				<hkcstring>SoundPlay.NPCKill1HMDualWieldA</hkcstring>
				<hkcstring>2_SoundPlay.NPCKill1HMDualWieldA</hkcstring>
				<hkcstring>PairedKillTarget</hkcstring>
				<hkcstring>slowdownStart</hkcstring>
				<hkcstring>pa_KillMoveH2HSlamA</hkcstring>
				<hkcstring>KillMoveH2HSlamA</hkcstring>
				<hkcstring>pa_KillMove2HMStabA</hkcstring>
				<hkcstring>KillMove2HMStabA</hkcstring>
				<hkcstring>KillingBlow</hkcstring>
				<hkcstring>2_SoundPlay.NPCKill1HMBandit</hkcstring>
				<hkcstring>SoundPlay.NPCKill1HMBandit</hkcstring>
				<hkcstring>tailCombatState</hkcstring>
				<hkcstring>attackStartDualWield</hkcstring>
				<hkcstring>attackPowerStartDualWield</hkcstring>
				<hkcstring>attackPowerStartRightLeftHand</hkcstring>
				<hkcstring>attackPowerStartLeftLeftHand</hkcstring>
				<hkcstring>attackPowerStartBackLeftHand</hkcstring>
				<hkcstring>attackPowerStartH2HCombo</hkcstring>
				<hkcstring>attackPowerStartForwardH2HLeftHand</hkcstring>
				<hkcstring>attackPowerStartForward</hkcstring>
				<hkcstring>DodgeRight</hkcstring>
				<hkcstring>DodgeLeft</hkcstring>
				<hkcstring>DodgeBack</hkcstring>
				<hkcstring>Decapitate</hkcstring>
				<hkcstring>2_Decapitate</hkcstring>
				<hkcstring>NPCDecapitate</hkcstring>
				<hkcstring>pa_KillMove2HWA</hkcstring>
				<hkcstring>KillMove2HWA</hkcstring>
				<hkcstring>weaponLeftSwing</hkcstring>
				<hkcstring>pa_KillMoveGiantA</hkcstring>
				<hkcstring>pa_KillMoveBearA</hkcstring>
				<hkcstring>pa_KillMove1HMBearB</hkcstring>
				<hkcstring>pa_KillMove2HMBearA</hkcstring>
				<hkcstring>pa_KillMove2HMBearB</hkcstring>
				<hkcstring>pa_KillMove2HWBearA</hkcstring>
				<hkcstring>pa_KillMoveSabreCatShortB</hkcstring>
				<hkcstring>pa_KillMove2HMSabreCatA</hkcstring>
				<hkcstring>pa_KillMove2HMSabreCatB</hkcstring>
				<hkcstring>pa_KillMove2HWSabreCatA</hkcstring>
				<hkcstring>pa_KillMove1HMGiantB</hkcstring>
				<hkcstring>pa_KillMove1HMGiantBleedOutA</hkcstring>
				<hkcstring>pa_KillMove2HMGiantA</hkcstring>
				<hkcstring>pa_KillMove2HWGiantA</hkcstring>
				<hkcstring>pa_KillMove1HMWolfA</hkcstring>
				<hkcstring>pa_KillMove1HMWolfB</hkcstring>
				<hkcstring>pa_KillMove2HMWolfA</hkcstring>
				<hkcstring>CamHit</hkcstring>
				<hkcstring>2_CamHit</hkcstring>
				<hkcstring>NPCCamHit</hkcstring>
				<hkcstring>2_pairedStop</hkcstring>
				<hkcstring>pa_KillMove2HMWolfB</hkcstring>
				<hkcstring>pa_KillMove2HWWolfA</hkcstring>
				<hkcstring>pa_KillMove1HMFalmerA</hkcstring>
				<hkcstring>pa_KillMove1HMFalmerB</hkcstring>
				<hkcstring>pa_KillMove1HMFalmerC</hkcstring>
				<hkcstring>pa_KillMove2HMFalmerA</hkcstring>
				<hkcstring>pa_KillMove2HMFalmerB</hkcstring>
				<hkcstring>pa_KillMove2HWFalmerA</hkcstring>
				<hkcstring>pa_KillMove1HMSpiderStabA</hkcstring>
				<hkcstring>pa_KillMove1HMSpiderSmashA</hkcstring>
				<hkcstring>pa_KillMove2HMSpiderSlamA</hkcstring>
				<hkcstring>pa_KillMove2HWSpiderSlamA</hkcstring>
				<hkcstring>pa_KillMove1HMSprigganA</hkcstring>
				<hkcstring>pa_KillMove1HMSprigganB</hkcstring>
				<hkcstring>pa_KillMove2HMSprigganA</hkcstring>
				<hkcstring>pa_KillMove2HWSprigganA</hkcstring>
				<hkcstring>pa_KillMove1HMTrollB</hkcstring>
				<hkcstring>pa_KillMove2HMTrollA</hkcstring>
				<hkcstring>NPCPairEnd</hkcstring>
				<hkcstring>pa_KillMove2HMTrollB</hkcstring>
				<hkcstring>pa_KillMove2HWTrollA</hkcstring>
				<hkcstring>2_PairEnd</hkcstring>
				<hkcstring>pa_KillMove1HMHagravenA</hkcstring>
				<hkcstring>pa_KillMove1HMHagravenB</hkcstring>
				<hkcstring>pa_KillMove2HMHagravenA</hkcstring>
				<hkcstring>pa_KillMove2HWHagravenA</hkcstring>
				<hkcstring>pa_KillMove1HMSteamCenturionA</hkcstring>
				<hkcstring>pa_KillMove1HMSteamCenturionB</hkcstring>
				<hkcstring>pa_KillMove2HMSteamCenturionA</hkcstring>
				<hkcstring>pa_KillMove2HWSteamCenturionA</hkcstring>
				<hkcstring>pa_KillMove1HMDragonRodeoStab</hkcstring>
				<hkcstring>SoundPlay.WPNSwingUnarmed</hkcstring>
				<hkcstring>pa_KillMove1HMDragonRodeoSlash</hkcstring>
				<hkcstring>pa_KillMove2HMDragonSlash</hkcstring>
				<hkcstring>pa_KillMove2HWDragonSlash</hkcstring>
				<hkcstring>pa_KillMove1HMBackStab</hkcstring>
				<hkcstring>KillMove1HMBackStab</hkcstring>
				<hkcstring>pa_KillMove1HMDecap</hkcstring>
				<hkcstring>KillMove1HMDecap</hkcstring>
				<hkcstring>pa_KillMove1HMDecapKnife</hkcstring>
				<hkcstring>KillMove1HMDecapKnife</hkcstring>
				<hkcstring>pa_KillMove1HMDecapBleedOut</hkcstring>
				<hkcstring>KillMove1HMDecapBleedOut</hkcstring>
				<hkcstring>pa_KillMove2HMDecapBleedOut</hkcstring>
				<hkcstring>KillMove2HMDecapBleedOut</hkcstring>
				<hkcstring>pa_KillMove2HMDecap</hkcstring>
				<hkcstring>KillMove2HMDecap</hkcstring>
				<hkcstring>pa_KillMove2HWDecapBleedOut</hkcstring>
				<hkcstring>KillMove2HWDecapBleedOut</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillMelee</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillStabIn</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillGore</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillStabOut</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillBodyfall</hkcstring>
				<hkcstring>NPCFootLeft</hkcstring>
				<hkcstring>NPCFootScuffLeft</hkcstring>
				<hkcstring>SoundPlay.NPCKillMelee</hkcstring>
				<hkcstring>SoundPlay.NPCKillGore</hkcstring>
				<hkcstring>SoundPlay.NPCKillStabOut</hkcstring>
				<hkcstring>SoundPlay.NPCKillBodyfall</hkcstring>
				<hkcstring>SoundPlay.NPCKillStruggle</hkcstring>
				<hkcstring>SoundPlay.NPCKillStabIn</hkcstring>
				<hkcstring>NPCFootScuffRight</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillSlash</hkcstring>
				<hkcstring>SoundPlay.NPCKillSlash</hkcstring>
				<hkcstring>SoundPlay.WPNBashShieldLSD</hkcstring>
				<hkcstring>SoundPlay.WPNBashShieldHSD</hkcstring>
				<hkcstring>NPCSoundPlay.WPNBashShieldHSD</hkcstring>
				<hkcstring>NPCSoundPlay.WPNBashShieldLSD</hkcstring>
				<hkcstring>SoundPlay.WPNBlockBlade2HandVsOtherSD</hkcstring>
				<hkcstring>NPCSoundPlay.WPNBlockBlade2HandVsOtherSD</hkcstring>
				<hkcstring>SoundPlay.NPCKillSwordSpin</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillSwordSpin</hkcstring>
				<hkcstring>SoundPlay.NPCKillShove</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillShove</hkcstring>
				<hkcstring>SoundPlay.NPCKillSmash</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillSmash</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillStruggle</hkcstring>
				<hkcstring>SoundPlay.NPCKillMeleeB</hkcstring>
				<hkcstring>SoundPlay.NPCWolfDeath</hkcstring>
				<hkcstring>SoundPlay.NPCKillChop</hkcstring>
				<hkcstring>SoundPlay.NPCWolfAttackPower</hkcstring>
				<hkcstring>NPCSoundPlay.NPCWolfAttackPower</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillChop</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillMeleeB</hkcstring>
				<hkcstring>NPCSoundPlay.NPCWolfDeath</hkcstring>
				<hkcstring>SoundPlay.NPCKill1HMKillMoveDragonRodeoStab</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKill1HMKillMoveDragonRodeoStab</hkcstring>
				<hkcstring>pa_KillMove2HWDragonRodeoSlash</hkcstring>
				<hkcstring>pa_KillMove1HMDragonRodeoStabShort</hkcstring>
				<hkcstring>IdleCombatSpecialStart</hkcstring>
				<hkcstring>IdleCombatWeaponCheckStart</hkcstring>
				<hkcstring>IdleCombatStretchingStart</hkcstring>
				<hkcstring>pa_KillMoveDWDecap</hkcstring>
				<hkcstring>KillMoveDWDecap</hkcstring>
				<hkcstring>PickNewIdle</hkcstring>
				<hkcstring>IdleCombatLookingAroundStart</hkcstring>
				<hkcstring>pa_KillMove2HMDraugrA</hkcstring>
				<hkcstring>pa_KillMove2HWDraugrA</hkcstring>
				<hkcstring>pa_KillMoveH2HComboA</hkcstring>
				<hkcstring>KillMoveH2HComboA</hkcstring>
				<hkcstring>00ResetClip</hkcstring>
				<hkcstring>IdleCoweringEnterInstant</hkcstring>
				<hkcstring>IdleCowering</hkcstring>
				<hkcstring>pa_WW_CutWrist</hkcstring>
				<hkcstring>AddRagdollToWorld</hkcstring>
				<hkcstring>tailSneakIdle</hkcstring>
				<hkcstring>attackStartSprint</hkcstring>
				<hkcstring>attackStartSprintLeftHand</hkcstring>
				<hkcstring>attackPowerStart_2HMSprint</hkcstring>
				<hkcstring>attackPowerStart_Sprint</hkcstring>
				<hkcstring>attackPowerStart_2HWSprint</hkcstring>
				<hkcstring>attackPowerStart_SprintLeftHand</hkcstring>
				<hkcstring>BeginCastVoice</hkcstring>
				<hkcstring>pa_KillMove2HWB</hkcstring>
				<hkcstring>KillMove2HWB</hkcstring>
				<hkcstring>bowEnd</hkcstring>
				<hkcstring>selfTransEvent</hkcstring>
				<hkcstring>NPCshoutStart</hkcstring>
				<hkcstring>SneakSprintStartRoll</hkcstring>
				<hkcstring>IdleStopInstant</hkcstring>
				<hkcstring>pa_KillMove2HM3Slash</hkcstring>
				<hkcstring>KillMove2HM3Slash</hkcstring>
				<hkcstring>pa_KillMove2HMSlash</hkcstring>
				<hkcstring>KillMove2HMSlash</hkcstring>
				<hkcstring>pa_KillMove1HMGrappleStab</hkcstring>
				<hkcstring>KillMove1HMGrappleStab</hkcstring>
				<hkcstring>pa_KillMoveH2HBodySlam</hkcstring>
				<hkcstring>KillMoveH2HBodySlam</hkcstring>
				<hkcstring>pa_KillMove1HMRepeatStabDown</hkcstring>
				<hkcstring>KillMove1HMRepeatStabDown</hkcstring>
				<hkcstring>pa_KillMove1HMStabUpFace</hkcstring>
				<hkcstring>KillMove1HMStabUpFace</hkcstring>
				<hkcstring>pa_KillMove1HMStabDownChest</hkcstring>
				<hkcstring>KillMove1HMStabDownChest</hkcstring>
				<hkcstring>pa_KillMoveDWDualSlash</hkcstring>
				<hkcstring>KillMoveDWDualSlash</hkcstring>
				<hkcstring>pa_KillMoveDWXSlash</hkcstring>
				<hkcstring>KillMoveDWXSlash</hkcstring>
				<hkcstring>KillMove2HMStabFromBehind</hkcstring>
				<hkcstring>pa_KillMove2HMStabFromBehind</hkcstring>
				<hkcstring>pa_KillMove2HMUnderSwingLeg</hkcstring>
				<hkcstring>KillMove2HMUnderSwingLeg</hkcstring>
				<hkcstring>pa_KillMove2HWHeadButt</hkcstring>
				<hkcstring>KillMove2HWHeadButt</hkcstring>
				<hkcstring>pa_KillMove2HWChopKick</hkcstring>
				<hkcstring>KillMove2HWChopKick</hkcstring>
				<hkcstring>pa_KillMove2HWHackFromBehind</hkcstring>
				<hkcstring>KillMove2HWHackFromBehind</hkcstring>
				<hkcstring>pa_KillMoveH2HKneeThrow</hkcstring>
				<hkcstring>KillMoveH2HKneeThrow</hkcstring>
				<hkcstring>pa_KillMoveH2HSuplex</hkcstring>
				<hkcstring>KillMoveH2HSuplex</hkcstring>
				<hkcstring>pa_KillMoveH2HNeckBreak</hkcstring>
				<hkcstring>pa_KillMoveShieldBashSlash</hkcstring>
				<hkcstring>KillMoveShieldBashSlash</hkcstring>
				<hkcstring>crossbowAttackStart</hkcstring>
				<hkcstring>SoundPlay.WPNBowNockSD</hkcstring>
				<hkcstring>SoundPlay.WPNBowPullLPM</hkcstring>
				<hkcstring>SoundPlay.WPNBowFire</hkcstring>
				<hkcstring>pa_KillMove1HMChaurusFlyerKick</hkcstring>
				<hkcstring>pa_KillMove1HMChaurusFlyerStomp</hkcstring>
				<hkcstring>pa_KillMove2HMChaurusFlyerStabDown</hkcstring>
				<hkcstring>pa_KillMove2HWChaurusFlyerPullDownSlash</hkcstring>
				<hkcstring>pa_KillMove1HMVBSlowBackStab</hkcstring>
				<hkcstring>pa_KillMove1HMVBSoccerKick</hkcstring>
				<hkcstring>pa_KillMove2HMVBBlockAndSlash</hkcstring>
				<hkcstring>pa_KillMove2HWVBBackBreaker</hkcstring>
				<hkcstring>pa_KillMove1HMWWGrabHeadStabSlash</hkcstring>
				<hkcstring>pa_KillMove1HMWWKidneyStab</hkcstring>
				<hkcstring>pa_KillMove1HMWWKneeSlashFaceStab</hkcstring>
				<hkcstring>pa_KillMove2HMWWGutStab</hkcstring>
				<hkcstring>pa_KillMove2HWWWEvadeSlash</hkcstring>
				<hkcstring>attackReleaseDwarven</hkcstring>
				<hkcstring>BowReleaseFast</hkcstring>
				<hkcstring>reloadStart</hkcstring>
				<hkcstring>reloadStop</hkcstring>
				<hkcstring>crossbowDwarvenAttackStart</hkcstring>
				<hkcstring>Reload</hkcstring>
				<hkcstring>ReloadFast</hkcstring>
				<hkcstring>pa_KillMoveDLC1SeranaHoldsVyrthur</hkcstring>
				<hkcstring>KillMoveDLC1SeranaHoldsVyrthur</hkcstring>
				<hkcstring>blockStopInstant</hkcstring>
				<hkcstring>AttackPowerStanding_FXstart</hkcstring>
				<hkcstring>AttackPowerLeft_FXstart</hkcstring>
				<hkcstring>attackPowerRight_FXstart</hkcstring>
				<hkcstring>pa_KillMoveDLC02RipHeartOut</hkcstring>
				<hkcstring>KillMoveDLC02RipHeartOut</hkcstring>
				<hkcstring>AnimObjLoad</hkcstring>
				<hkcstring>AnimObjectUnequip</hkcstring>
				<hkcstring>NPCAnimObjDraw</hkcstring>
				<hkcstring>AnimObjDraw</hkcstring>
				<hkcstring>pa_KillMove1HMRieklingFaceStab</hkcstring>
				<hkcstring>pa_KillMove1HMRieklingSlash</hkcstring>
				<hkcstring>pa_KillMove2HMRieklingSlash</hkcstring>
				<hkcstring>pa_KillMove2HWRieklingSmash</hkcstring>
				<hkcstring>pa_KillMove1HMScribSlash</hkcstring>
				<hkcstring>pa_KillMove1HMScribStab</hkcstring>
				<hkcstring>pa_KillMove2HMScribSlash</hkcstring>
				<hkcstring>pa_KillMove2HWScribSmash</hkcstring>
				<hkcstring>pa_KillMove1HMBoarStab</hkcstring>
				<hkcstring>pa_KillMove1HMBoarSmash</hkcstring>
				<hkcstring>pa_KillMove2HMBoarSlash</hkcstring>
				<hkcstring>pa_KillMove2HWBoarSmash</hkcstring>
				<hkcstring>AttackPowerForward_FXstart</hkcstring>
				<hkcstring>AttackPowerBackward_FXstart</hkcstring>
				<hkcstring>pa_KillMove1HMBenthicLurkerSlash</hkcstring>
				<hkcstring>pa_KillMove2HMBenthicLurkerStab</hkcstring>
				<hkcstring>pa_KillMove2HWBenthicLurkerSlash</hkcstring>
				<hkcstring>pa_KillMove1HMDwarvenBallistaSlash</hkcstring>
				<hkcstring>pa_KillMove2HMDwarvenBallistaSlash</hkcstring>
				<hkcstring>pa_KillMove2HWDwarvenBallistaSlash</hkcstring>
				<hkcstring>StartAnimatedCamera</hkcstring>
				<hkcstring>EndAnimatedCamera</hkcstring>
<!-- MOD_CODE ~zcbe~ OPEN -->
				<hkcstring>AK_Z</hkcstring>
				<hkcstring>BS_Z</hkcstring>
				<hkcstring>BW_Z</hkcstring>
				<hkcstring>AE_Z</hkcstring>
				<hkcstring>FBEN_Z</hkcstring>
				<hkcstring>FBEX_Z</hkcstring>
				<hkcstring>ToIdle_Z</hkcstring>
				<hkcstring>AKR_Z</hkcstring>
				<hkcstring>AKL_Z</hkcstring>
				<hkcstring>JumpStandingStart</hkcstring>
				<hkcstring>JumpLandEnd</hkcstring>
				<hkcstring>JumpDirectionalStart</hkcstring>
				<hkcstring>JumpFall</hkcstring>
				<hkcstring>JumpLand</hkcstring>
				<hkcstring>JumpFallDirectional</hkcstring>
				<hkcstring>JumpLandDirectional</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="101">
				<hkcstring>blendDefault</hkcstring>
				<hkcstring>blendFast</hkcstring>
				<hkcstring>blendMoveStart</hkcstring>
				<hkcstring>blendMove1stP</hkcstring>
				<hkcstring>blendMoveStop</hkcstring>
				<hkcstring>TurnDelta</hkcstring>
				<hkcstring>Direction</hkcstring>
				<hkcstring>SpeedDamped</hkcstring>
				<hkcstring>i1stPerson</hkcstring>
				<hkcstring>IsSprinting</hkcstring>
				<hkcstring>IsPlayer</hkcstring>
				<hkcstring>TurnDeltaDamped</hkcstring>
				<hkcstring>IsNPC</hkcstring>
				<hkcstring>IsFirstPerson</hkcstring>
				<hkcstring>iSyncTurnState</hkcstring>
				<hkcstring>iSyncIdleLocomotion</hkcstring>
				<hkcstring>1stPRot</hkcstring>
				<hkcstring>1stPRotDamped</hkcstring>
				<hkcstring>IsAttackReady</hkcstring>
				<hkcstring>IsRecoiling</hkcstring>
				<hkcstring>blendAttackCombo</hkcstring>
				<hkcstring>blendAttackPowerFast</hkcstring>
				<hkcstring>blendAttackRelease</hkcstring>
				<hkcstring>Speed</hkcstring>
				<hkcstring>weaponSpeedMult</hkcstring>
				<hkcstring>attackIntroLength</hkcstring>
				<hkcstring>attackPowerStartTime</hkcstring>
				<hkcstring>bAllowRotation</hkcstring>
				<hkcstring>IsAttacking</hkcstring>
				<hkcstring>IsBlockHit</hkcstring>
				<hkcstring>IsBlocking</hkcstring>
				<hkcstring>staggerMagnitude</hkcstring>
				<hkcstring>IsStaggering</hkcstring>
				<hkcstring>DisablePitch</hkcstring>
				<hkcstring>bIsSynced</hkcstring>
				<hkcstring>iWeaponReady</hkcstring>
				<hkcstring>IsShouting</hkcstring>
				<hkcstring>iWantBlock</hkcstring>
				<hkcstring>bVoiceReady</hkcstring>
				<hkcstring>i1HMState</hkcstring>
				<hkcstring>TurnMin</hkcstring>
				<hkcstring>iLeftHandType</hkcstring>
				<hkcstring>RotMax</hkcstring>
				<hkcstring>bWantCastLeft</hkcstring>
				<hkcstring>bWantCastVoice</hkcstring>
				<hkcstring>bInMoveState</hkcstring>
				<hkcstring>iState</hkcstring>
				<hkcstring>iState_NPCDefault</hkcstring>
				<hkcstring>iBlockState</hkcstring>
				<hkcstring>iIsPlayer</hkcstring>
				<hkcstring>iIsInSneak</hkcstring>
				<hkcstring>iSyncSprintState</hkcstring>
				<hkcstring>IsCastingLeft</hkcstring>
				<hkcstring>iRightHandType</hkcstring>
				<hkcstring>CastOK</hkcstring>
				<hkcstring>iState_NPC1HM</hkcstring>
				<hkcstring>ZoomAcc</hkcstring>
				<hkcstring>TimeDelta</hkcstring>
				<hkcstring>iState_NPCBow</hkcstring>
				<hkcstring>Pitch</hkcstring>
				<hkcstring>iState_NPCSneaking</hkcstring>
				<hkcstring>bowZoomAmt</hkcstring>
				<hkcstring>bowZoom</hkcstring>
				<hkcstring>bMLh_Ready</hkcstring>
				<hkcstring>iRegularAttack</hkcstring>
				<hkcstring>bAnimationDriven</hkcstring>
				<hkcstring>bEquipOK</hkcstring>
				<hkcstring>iRightHandEquipped</hkcstring>
				<hkcstring>iLeftHandEquipped</hkcstring>
				<hkcstring>iState_NPCSprinting</hkcstring>
				<hkcstring>AimHeadingCurrent</hkcstring>
				<hkcstring>AimPitchCurrent</hkcstring>
				<hkcstring>AimHeadingMax</hkcstring>
				<hkcstring>AimPitchMax</hkcstring>
				<hkcstring>camerafromx</hkcstring>
				<hkcstring>camerafromy</hkcstring>
				<hkcstring>camerafromz</hkcstring>
				<hkcstring>AimGainOn</hkcstring>
				<hkcstring>AimGainOff</hkcstring>
				<hkcstring>bDisableInterp</hkcstring>
				<hkcstring>IsSneaking</hkcstring>
				<hkcstring>bAimActive</hkcstring>
				<hkcstring>BowAimOffsetPitch</hkcstring>
				<hkcstring>BowAimOffsetHeading</hkcstring>
				<hkcstring>leftWeaponSpeedMult</hkcstring>
				<hkcstring>bLeftHandAttack</hkcstring>
				<hkcstring>bBowDrawn</hkcstring>
				<hkcstring>IsBeastRace</hkcstring>
				<hkcstring>SpeedSampled</hkcstring>
				<hkcstring>bPerkQuickDraw</hkcstring>
				<hkcstring>bHeadTrackSpine</hkcstring>
				<hkcstring>bForceIdleStop</hkcstring>
				<hkcstring>Is3rdPKillOnly</hkcstring>
				<hkcstring>IsInDWattack</hkcstring>
				<hkcstring>bPerkQuickShot</hkcstring>
				<hkcstring>bPerkShieldCharge</hkcstring>
				<hkcstring>m_bEnablePitchTwistModifier</hkcstring>
				<hkcstring>bShortKillMove</hkcstring>
				<hkcstring>bLongKillMove</hkcstring>
				<hkcstring>IsBleedingOutTransition</hkcstring>
				<hkcstring>iCrossbowState</hkcstring>
<!-- MOD_CODE ~zcbe~ OPEN -->
				<hkcstring>fNPCPitch_Z</hkcstring>
				<hkcstring>iIsHit_Z</hkcstring>
				<hkcstring>bParry_Z</hkcstring>
				<hkcstring>fSetBlockResetTimer_Z</hkcstring>
				<hkcstring>bIsThirdPerson_Z</hkcstring>
				<hkcstring>bPerkFwdPowReady_Z</hkcstring>
				<hkcstring>bActWeapColl_Z</hkcstring>
				<hkcstring>iStartBoneIndex_Z</hkcstring>
				<hkcstring>iEndBoneIndex_Z</hkcstring>
				<hkcstring>fWeapCollHeading_Z</hkcstring>
				<hkcstring>fWeapCollPitch_Z</hkcstring>
				<hkcstring>bInJumpState</hkcstring>
				<hkcstring>bLeftAttack_Z</hkcstring>
				<hkcstring>bIsSwimming_Z</hkcstring>
				<hkcstring>bIsDodging_Z</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="9">
				<hkcstring>IsThirdPerson</hkcstring>
				<hkcstring>ExcludeRoot+Cam+CamCtrl+Look</hkcstring>
				<hkcstring>UpperBody</hkcstring>
				<hkcstring>LeftHand</hkcstring>
				<hkcstring>Spine2Descendents</hkcstring>
				<hkcstring>LeftArm</hkcstring>
				<hkcstring>Arms</hkcstring>
				<hkcstring>RightArm</hkcstring>
				<hkcstring>LeftForearm</hkcstring>
			</hkparam>
		</hkobject>
